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by clarle 898 days ago
I want this to be successful, but even as an iOS / macOS dev, I haven't seen enough really strong differentiation in Apple's dev offering so far that would make it so that someone would absolutely want to use VR for a non-gaming app compared to an app on iOS.

There's some pretty great innovations there like how Spaces and gestures work, but they're more incremental improvements rather than anything that would really get the general public very willing to adopt AR/VR for daily use outside of games.

1 comments

I’ve tried some work related VR goggles when our GIS department started using some for their drones. Maybe I’m just an old man yelling on my lawn, but I really don’t think I’ll ever want to put a screen on my head for anything other than novelty “fun”. I know some people like it, but for me it’s just annoying, so I do wonder if I’m in the minority or the majority thinking like this.

I think the idea of the “office less” office is great, but the annoyance of having something covering my head is just too great. Maybe the technology has evolved enough for it to be not annoying, but I wear glasses and even those I wish I didn’t have to wear.

I think you're in the vast majority, because one of the precedents for VR headsets is COVID masking, and people didn't like that physical experience even if they needed the sense of safety. I also think the videochat fizzle post-COVID is a negative indicator.
I am not sure that’s a good comparison, as you got no immediate visceral value from wearing a mask, whereas presumably you will from this fantastical device.

Even among the most concerned populations there was a sense that a mask wasn’t going to help you in a significant and specific way, more at a population level. And in more than half the US at least it was seen as absolute bullshit.