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by lifthrasiir
897 days ago
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> The group of AAA devs laughed it off as not being feasible but our game had market validation (10m+ downloads). I would be very surprised if they actually said "feasible", and wonder if you happened to paraphrase as such. Your solution is indeed great if you only need to ensure that grabbing shouldn't happen too frequently, and no different from a temporary invulnerability after the damage in the classic game design (i.e. a validated strategy), but also not much flexible from that point. I'm sure that they have many other things to worry about as well. |
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