| > I don’t see a point in spending $1500+ on a PC for diminishing returns in performance and game compatibility. You can get a PC that can run modern games for far less than $1500; in fact, slapping a ~$200 GPU into a ~$200 office PC will get you 80% of the way there. > It’s also common for new AAA PC releases to be much worse than their console counterparts. The opposite is far more common from what I can tell (console versions are botched and have performance issues, f.e., Cyberpunk). > I can cheaply buy used physical games and still have access the vast majority of the Xbox back catalog. 100% of the Xbox One library, 600+ Xbox 360 games, and 90+ Xbox games. I can more cheaply buy digital games on Steam, have access to most of the once-Xbox-exclusive games that were inevitably ported to PC by Microsoft, and also play the thousands of PC-exclusive games. I also have access to emulators, and now, Sony is even porting their PlayStation games to PC. Also, Xbox Game Pass works on PC. > The official Xbox Live servers for these older games are still up and maintained. It’s seamless for my non-technical friends and I to get into a COD MW2 lobby. On PC there are only community servers, and the cheaters are way more common. I don't play Call of Duty so don't know much about that, but for most games, you will generally always have more server options and legacy game revival projects on PC. I think the trade off makes sense if you like options. If you just want to play mainstream games like COD, consoles probably make more sense. Frankly, I'm happy that a game I bought on Steam in 2008 still works on my PC in 2024. I'm not happy that I can't play a PS3 game I bought in 2008 on my PS5. |
Wasn't that game broken on all platforms?