Hacker News new | ask | show | jobs
by omeid2 889 days ago
It is for the sake of copyright, if you want society to protect your work, provide evidence for your creative work. It seems rather simple to me.

Keep in mind that in the not so far future, producing art will be as cheap as consuming it, this means that the original benefits society got in return for copyright no longer applies, so why should they protect it?

2 comments

> It is for the sake of copyright, if you want society to protect your work, provide evidence for your creative work.

I'm not sure if it's that simple - for one, this requirement is a complete departure from how copyright systems work now. Providing complete history logs isn't normal practice, and expanding law to necessitate it isn't common sense.

> Keep in mind that in the not so far future, producing art will be as cheap as consuming it, this means that the original benefits society got in return for copyright no longer applies, so why should they protect it?

I'll make a prediction that this future is further from now than you may think it is. Sure, things like static imagery may become completely indistinguishable from human-made art in the near(ish?) future, but the production of all art is still an unsolved problem. How long will it take until some advanced multimodal algorithm can make a full game that can measure up to ones that are released today? I'm guessing that it'll take a while.

And yeah - once we do reach this scenario of hypothetical "art post-scarcity", we may as well just delete the whole copyright system from existence - it'd be a logical thing to do. But how does any of it contradict what I said in my other comments?

  > for one, this requirement is a complete departure from how copyright systems work now.
A complete departure? Here is the current form used to register an artistic visual work for copyright. Its more elaborate than you might think.

https://www.copyright.gov/forms/formva.pdf

Registration is not a rubber-stamp, it is increasingly refused because of indicia of AI tooling.

Why would adding some questions on provenance and methodology be beyond the pale?

Nothing in the form seems out of the ordinary to me. It is a lot of fields, but ultimately the main goal is establishing ownership, not discerning the specific methodology in which a person made the work. It's a departure in that the current system is results-based, where you register a final product, while the proposed system also must take into consideration every intricacy of creating the work.

> it is increasingly refused because of indicia of AI tooling.

Do you have a source that a statistically significant number of copyright applications gets refused on account of a work just seeming like AI? On what grounds does it get refused?

Asking for a statistical analysis is an unreasonably high bar. See the link I provided in a sibling comment, in which the copyright office plainly states as much and explains their guidelines.

https://www.federalregister.gov/documents/2023/03/16/2023-05...

What part of generative AI seems ordinary to you? the rest follows from there my friend.
> How long will it take until some advanced multimodal algorithm can make a full game that can measure up to ones that are released today?

We can disagree on how long it will take us to get there, but if you use AI generated content, that is not product by copyright, your game as whole, sure, as long as it is not the result of a simple prompt, you're protected as usual.

Keep in mind that already, in many games, there is a mix of protected and unprotected content, for reasons of trademark, copyright, and licensing.

This is a really good point that I think will be hard for a lot of people to come to terms with. The basis for the whole idea of intellectual property rests on assumptions that look increasingly fragile.