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by ZeroGravitas 898 days ago
I was playing some classic text adventures recently, and what I felt would be straightforward and helpful to improve existing games would be if there was a wrapper that would probe the code to understand all valid commands e.g. "get lamp" and then use vector embeddings so that "grab light", "take gaslight" or other basically equivalent phrases wouldn't give you that immersion shattering response of "There is no <light> visible" or "I do not understand <take>" which makes the parser seem dumb sometimes.

It could fix typos at the same time (which I think some games and engines do to some extent already)