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by smcameron 898 days ago
I don't know if this counts, but I wrote a parser for "the ship's computer" in my game, "Space Nerds in Space". It's described here: https://scaryreasoner.wordpress.com/2016/05/14/speech-recogn...

(and that reminds me, there's Google's Parsey McParseface: https://blog.research.google/2016/05/announcing-syntaxnet-wo... though I'm not sure how practical it would be to use that in an interactive fiction context.)

I also wrote some toy "interactive fiction" things (with less sophisticated parsers) in python and Lua as a way to gain familiarity with those languages, not that they are very interesting in and of themselves, though they demonstrate a fairly standard technique behind these kinds of games in a compact way.

https://github.com/smcameron/smcamerons-python-adventure

https://github.com/smcameron/space-nerds-in-space/blob/maste...