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by 082349872349872 898 days ago
Just as an aside on how far we've come since the mid-1980s: back then I had heard of a "Dungeon Definition Language" for writing adventure games (IF) by someone at UCSD(?). I emailed him to ask for the source code, and he kindly granted me access. Instead of a 'git clone' or downloading a tarball, however, this involved me (a) snail mailing him a paper cheque covering the costs of a tape, operator time, and postage; (b) waiting a week or so; and (c) finally receiving a large puffy envelope in the mail, which I was able to have read into my account (for free, due to a friendly sysadmin) the next working day. Then, of course, there was the usual hour or so of (d) fixing up all the little places where your correspondent's unix didn't do things quite how your home system's unix did, before having a copy that actually built and ran.

https://en.wikipedia.org/wiki/9-track_tape

1 comments

Probably this, right? https://adl.sourceforge.net/ddldoc.html

Do you still have that code?

That was it!

Unfortunately I definitely don't have it online. That was last century on a different continent; if I did still have it, it'd be on 9-track, in the bottom of a filing cabinet somewhere underneath less-rectangular-things on the back wall of my cellar, with two generations of my wife's family's stuff sitting in front of it, making the chances I'll ever get back there in the medium future ... rather low.

Topology in the 21st century is funny: I'm 300 ms away from a server 12 time zones away, yet there are parts of my own house I haven't seen in over 3.156e+11 ms.

> Topology in the 21st century is funny: I'm 300 ms away from a server 12 time zones away, yet there are parts of my own house I haven't seen in over 3.156e+11 ms.

I resemble that remark. I'm about to embark on some major housecleaning and getting-rid-of-crap.