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by chongli
898 days ago
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You mean an LLM-based adventure game? There’s AI Dungeon [1]. Or do you mean a more sophisticated conventional parser with a hand-crafted adventure? That I’m not aware of. From what I know about adventure games with parsers, they’re essentially just a big finite state machine with descriptions for each state and a hard-coded list of commands that trigger state transitions. There may be additional commands that print a whimsical or humorous response but otherwise leave the player in exactly the same state. There’s also usually a default response for when the input can’t be parsed into a valid command. The AI Dungeon approach, as far as I’m aware, isn’t really a game with rules and a reachable end condition. It’s just an LLM trained on fantasy role-playing description so it can produce a lot of stuff in response to any prompt. What it lacks, as far as I’m aware, is the underlying state machine. [1] https://play.aidungeon.com/ |
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I guess I don’t have a clear idea of exactly what I’m asking for aside from a general feeling that you could create more natural feeling interactions with today’s technologies. But I’m not sure what that would look like. I should chat with one of my Infocom friends one of these days.