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by djmcnab 894 days ago
WGSL (the shading language for WebGPU) has something similar[1].

For example, `a + b << c` will fail to parse in a conforming implementation, as will `a << b << c` and `a && b || c`. Note however that `a && b && c` does parse. I find these rules to be well-thought through.

[1]: https://www.w3.org/TR/WGSL/#operator-precedence-associativit...