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by cracrecry 900 days ago
I do not recommend doing pair programming as a way to handle long periods of isolated work. If you can not work alone without supervision you have to deal with those psychological issues first or just change your job.

Your boss is not going to pay two salaries for doing the work of one. If you do pair programming, it will be because you can be more productive that way that working alone, and that is not the case most of the time (although most people want to believe that).

As entrepreneur and engineer and programmer for a long time when I hear "pair programming", a big light bulb appears in my head screaming and blinking SCAM!. It can be done sometimes with specific people at specific times for specific reasons but I do not believe that it works for most people.

6 comments

There are more reasons to do pair programming: It also transfers knowledge of all kind (domain, tools, techniques), saves the time for code review, strengthens relationships and improves team culture
100%. It lowers support load, increases bus factor , improves sense of collective ownership, makes you humble.

Unfortunately a whole lot of people are totally against that idea so i make do with chatgpt/copilot as my pair programmer these days.

Pair programming is, first and foremost, a technique for implementing continuous review. The old adage: If code reviews are good, do them constantly and continuously. We pair/mob when appropriate, and we don't do pull requests. If you pair AND do pull requests, it may be worth examining that.

The secondary order effects cannot be ignored either. On our team, pairing is used to:

- Coach more junior developers into being more proficient at their work

- Share knowledge so that norms, standards, and other knowledge can propagate through the team in a more natural (and effective) way than documentation

- Share techniques at the more tactical level

- Further explore the solution space and do better planning and execution (go slow to go fast)

And others.

The biggest downside to pair programming is that unless you are a strong communicator and feel like investing the energy, great ideas get averaged down to well.. Average.

It doesn't have to be the case, but because of averages it typically is.

If I understand what you are saying correctly, you are saying that if two people are pairing and the one with the better idea does not successfully communicate their idea, either from lack of trying or lack of effectiveness, then the person with the lesser idea might "win" and that is what would be implemented?

If so, I would say that the appropriate response to that is to, as a team, work to improve communication and collaboration consistently -- every day, in every work item. Leadership should reinforce the import, exemplify it, and observe and coach.

In general, what it sounds like you are saying is that people who are bad at things do things poorly. Yes, that's true, but that's why we have all the tools we have available to us to help them do things better. We don't have to like in squalor, we can choose to help each other rise above it.

It has always been strange to me that for an industry that claims to be engineering and data focused stops when it comes to our own processes.

One Lazy google search searching for a paper, and not a blog:

https://collaboration.csc.ncsu.edu/laurie/Papers/XPSardinia....

  In 1999, a controlled experiment run by the
  second author at the University of Utah
  investigated the economics of pair programming.
  Advanced undergraduates in a Software
  Engineering course participated in the
  experiment. One third of the class coded class
  projects as they had for years – by themselves.
  
  The rest of the class completed their projects with
  a collaborative partner. The results of how much
  time the students spent on the assignments are
  shown below in Figure 1. After the initial
  adjustment period in the first program (the
  “jelling” assignment), together the pairs only
  spent about 15% more time on the program than
  the individuals [4]. Development costs certainly
  do not double with pair programming!

  Significantly, the resulting code has about 15%
  fewer defects [4]. (These results are statistically
  significant.) Figure 2 shows the postdevelopment 
  test cases the students passed for
  each program – essentially the percentage of the
  instructor’s test cases passed.

  The initial 15% increase in code development
  expense is recovered in the reduction in defects,
  as the following example illustrates...
So the from this paper is the initial work is more costly, anyone that tells you it is not is probably wrong, but not double. But they are producing different work at a different quality level, at a different speed.

Sure there could be problems with the methodology, it might apply to students and not professionals (a classic psyche 101 bias). But it is something, certainly not a scam.

Not gonna say it's a scam, but it's quite a stretch to call this science. Your paper only has this snippet about this experiment at the University of Utah. The actual paper about that experiment is here: https://collaboration.csc.ncsu.edu/laurie/Papers/ieeeSoftwar.... It's not a real paper. It's a non peer-reviewed submission of a few pages with no formal methods section and no statistical analysis, its title makes clear it is explicitly being submitted as a work of advocacy, and two of the authors are consultants owning private practices selling programming methodology solutions to businesses.

Given they don't have a real methods section, I guess we'll never know, but the vague description of how they did seems to imply they split the class into people who completed assignments alone and people who completed them in groups of two. This does not seem to meet any definition of "pair programming" I would consider familiar to me. It sounds like a self-organizing team of two. How they split up work is not explained, but there is nothing here to indicate it was two people working at the same time with one typing and one watching for every line of code, just that two people were responsible for the same assignment as one person in the control group.

I agree with all your points.

And you can see with further googling, the results of better sources are all over the place. I did not cherry pick that one, it was just a sort of lazy google, look for a top result that was not clearly a blog.

I am just kind of frustrated at the seemingly poor science in the industry. But as I posted elsewhere, the "jelling" process rung true. Which complicates all kinds of one shot experiments.

Students can’t be compared to industry workers. In my 20+ years of professional career in a multitude of companies of various sizes and domains, I have never seen pair programming implemented as a regular working method. Nothing that even gets close to this.
A method can be effective and practical even if you've never seen it used.

My anecdata: I have worked at four different companies over fifteen years that all had pairing as a regular practice. Those teams had fewer defects, higher "social trust", zero silo areas, no cowboys, and rapidly trained Jr engineers into Sr engineers. They were much more aggressive at paying down technical debt.

I would estimate that pairing at least half of every day can produce Sr engineers 3x faster than just giving a new hire tickets and doing code review on a PR.

Also on a team with strong pairing culture, people often feel safe to "go home" in ways that I don't see in regular teams. Knowing that anyone on the team can handle any ticket you can feels quite liberating.

Obviously most engineers hate it though. It's less comfortable. Everyone I've seen who gets good at pairing comments that they are working a lot harder and getting a lot more done than solo. This is hard if you like to spend most of the day puttering around.

It's also not as great for deep thinking, so in teams with regular pairing culture it's a good idea to have forced solo time without assigned work just to make sure everyone gets that time to read, think, and process.

Of the four teams, one of them definitely was slower pairing, because they actually used mob pairing with 6 people on a zoom call and only the Sr guy typed. That was extremely ineffective but they didn't want to change because the other 5 loved just playing video games all day on a call. That team also was in meetings 6 hours a day, so they only paired like 90 minutes most days. That team had a lot of issues.

In my experience if you build a healthy pairing culture, it's the most effective way to build a highly trained stable team.

I agree, students and industry workers are not directly comparable. But one of the issues that I would wager is somewhat comparable is the human factors which, in the study above showed large inefficiencies in the first assignments before the "jelling" of the pair.

This makes most one shot studies problematic, it also makes starting to pair problematic if you are experimenting.

I have never worked in a full time pairing place, it was experimental, here there, sometimes. But the initial inefficiencies rung true to me, along with this jelling.

But, I have visited a place that did implement full time all the time pairing. (https://menloinnovations.com/our-way/our-process)

With all the money spent on software development, I am a bit surprised there are not numerous double blind experiments and studies where two different consultancies are assigned the exact same very complex project with staffed professionals using different processes. It would be extremely costly, but could pay the industry back many-fold.

You hit on a key concept that we have no way to even measure productivity. We have no units of measure. What is a feature, they are rarely even comparable in any meaningful way. It's possible to have two projects that start the same but rapidly drift apart.

Not only that but different tools have different depreciation rates. I'd much rather try to restart an abandoned Java or C# project vs an abandoned PHP project, even though the PHP project might have been faster to add features at the start.

Because we have no measurements, we have no science.

You can make user metrics/surveys/delivery dates the ultimate adjudicator, in a blind way if you have created complete products. They will diverge significantly!
In a pair programming setup what the pair does when collaboration isn’t needed but just pure coding? Do they separate and code in parallel or how does it go?
Personal productivity is second to team productivity. Pair programming facilitates discussion, context sharing and alignment. The biggest problems are almost always misalignment and lack of context/shared understanding, not productivity of individual team members.
Scam? How so?

I believe that thinking your solo work is good enough is hubris. I'm not a fan of pair programming either, but I don't trust my own work enough to not have someone else review it first.

As an entrepreneur and engineer and programmer having spent 30 years in software without washing out and still accelerating, I'm shocked every time I encounter the well-conditioned presumption that work cells in knowledge work should be decomposed to the single point of absolute irreducibility, which is inevitably the 1-person/1-work-item presumption. It implies the assertion that parallelization _should_ be maximized to the ultimate, which implies that the nature of the work is largely just implementation details and typing out code on a keyboard. But that's not where delays and inefficiencies are in software. And decomposing work cells to the point of total parallelization only exacerbates the factors that do indeed worsen the delays and inefficiencies.

Software development has been so underperforming for so long that we presume that the natural, unavoidable state of software development is what the average team experiences today. That's only true of average teams with average productivity and average per-person yield. It's true in the middle of the productivity/performance bell curve, but not to the right of it.

The 1-person/1-work-item division of labor sub-optimizes the momentum transfer that high-performance teams harness to get the high-performance results that they're after. Doing so is predicated on a number of factors, but principally it requires a vigorous attention to structural design fundamentals, rigorous norms, the ease of provability of changes and additions made to the design and implementation, and a solid grasp of organizational mechanics and process mechanics with a fluency in the effects of batching and queueing in systems-of-work in knowledge work and product development.

In my work, and in the work in our organization, the 1-person/1-work-item system is the exception and collective work is the norm. That's because of breakthrough levels of productivity that can be unlocked at the upper echelons of quality. In fact, at that level, the terms "productivity" and "quality" don't have any meaningful difference.

In the middle of the software development curve, there is already such middling productivity/quality that any particular strategy is unlikely to have much observable effect at all on outcomes. It's not until quality is increased to a point well over the present average that the effects of the numerous individual virtuous systems amplifying each other in the overall production system that the sub-optimization of the 1-person/1-work-item division of labor is obvious.

At that level, management of software development operates like an accounting system that only records gains and disregards losses from the final bottom line. Every iota of spent effort is counted as a gain without regard for whether the result of the work creates loss-free assets or not.

The field of software development has largely lost track of structural design fundamentals, both in the software itself and the design of the processes and procedures wherein the software is built. The vast majority of software developers operating today don't know what a mistake is in software development. They don't even recognize the design mistakes inherent in the tools they choose, and they tend to live in software ghettos where productivity poverty is the norm. They've got good slum survival street smarts, but have never been outside of the slum, so they couldn't orient themselves toward a healthier approach and healthier work life if they wanted to. They don't recognize the mistakes that are painfully obvious when seen through the lens of design fundamentals, so they don't know what to avoid. Software developers at large don't know where the "true north" heading is.

To me, it's this current state of ghettoized software development that's the scam. It's the productivity balance sheet that fails to recognize losses and setbacks and that books "technical debt" as an asset that is the real scam in software work and software work management. But again, the vast majority of software workers and managers have never known any better.

So, yeah... putting advanced, interconnected systems of work in the hands of teams that labor under the conditions that can't benefit of those systems of work is obviously ill-advised. But that doesn't mean that those teams can't induce productivity breakthroughs and realizations by practicing the techniques, even if in an uncoordinated and indefinite way. Though it will look like inefficiency to a manager who also has never had the opportunity to work outside the limits of software poverty.

For a team to be able to go beyond single-person work cell division of labor and parallelization, it'd have an enormous amount of historically-cumulative deficits to overcome. And a team that's operating like this is operating with such relatively-low throughput that they're likely already to behind on their deliverables even before they get started on work that it would be impractical to suggest taking a more deliberate approach. In short, this kind of team is always operating under what are effectively emergency measures. That team's principal management system is Crisis Management. And when every work item is managed as a matter of crisis management, there's no point in hoping for much more than mere survival and coping mechanisms.

I wouldn't say that it's necessarily a "scam" to fail to manage the endless emergencies and crisis intentionally, but it should raise some eyebrows for a team to be so far behind the eight ball to be experimenting with systems of work that aren't supported by the counter-balancing systems of work that interact to create emergent productivity. But then again, if they don't start some time, they'll never really get ahead of the software poverty line.

The real scam in software development is "technical debt". The normalized predatory lending and borrowing that the term "technical debt" is a proxy for is the real racket in software development. Being a "post technical debt" team is something that few developers who started their careers since the term was coined can even imagine. It's like a mythical Lost City of Atlantis to developers who've never known any difference. The technical debt that keeps software works and software workers in technical poverty is the issue that should be hauled out into the cold light of day and exercised like a malevolent demon.

But that can't happen until software developers, designers, managers, and operators invest the time to come to an understanding of what structural design decisions makes software work harder and increases the level of poverty that developers live in, and keeps increasing it until the developers themselves are utterly desensitized to their own unfortunate circumstances.

But if they can make it out of the slum, getting past the grasping at 1-person/1-work-item management is part of it. That person will inevitably realize that it's an entirely arbitrary structure born out of the desperation of a project that embraced its own decline in the very first moments of its life. It's a work system that is an effect of the same conditions that make software work harder to do than necessary. At that point, every developer and every manager will have an intimate grasp of the difference between efficiency and productivity, and will know not to forsake long-term productivity for mere short-term efficiencies, and managers will know better than to manage for utilization rather than continuity.

But it can't be readily done in a team that's already implemented itself into a technical deficit for not having known what to avoid in the first place.

The scam is the low-yield spend of most software efforts. "Cooking the books" is today's software development's stock and trade. In a very real sense, software development is largely operated as negligence at best, and fraud at worst. And a good deal of the negligence is the failing to recognize that the sub-optimizations that we submit ourselves to every day are self-inflicted.

The most heartbreaking thing about the whole sordid software affair is that to solutions to the problems have been well-known for decades in industries that have more maturity than software, but software's industrial immaturity is the very thing that keeps it from seeing the need to make a study of industry and production systems.

Taylorism is the sickness that doomed so many industries that came before software, and it remains the mindset that continues to suppress software work today. And nothing will change until developers start to really, really make an effort to understand the subtle reasons why things are the way they are, and to start working for a life beyond the self-inflicted poverty of the ghetto and the slum. But generational poverty is a much more pernicious and endemic issue in software work than the appearance of the petty crimes and scams that impoverished people give into just to make their lives a little more survivable.