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by kg 901 days ago
If the market was actually open, people would compete on different cuts and the % would eventually drift towards whatever the right number is.

Epic seems to do just fine charging 12% on their PC games store, vs Valve's variable (maximum of 30%; lower for big rich game studios) cut on Steam.

Apple and Google have also both put in place a lower cut for independent developers, which is further evidence that 30% isn't the 'right' number. It's just a number the market has no choice but to put up with.

I certainly don't blame them for wanting to pocket 30% of the filthy billions of dollars kids and gambling addicts pump into stuff like Genshin Impact. That's free money for Apple.

1 comments

Epic is in fact not doing just fine charging 12%.

https://www.techspot.com/news/100767-after-almost-five-years...

"The losses primarily stem from the millions the company pays game developers to ensure their newest titles are temporarily exclusive to the Epic Games Store"
Well, they are also giving away a ton of games for free to try to bust Valve's defacto monopoly. That's probably not cheap.