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by olliej
900 days ago
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Isn't 30% standard across pretty much every App Store? Steam does not have lock in and yet I thought charged 30%, GoG is 30%, etc. Obviously other app stores could in principle charge lower amounts because they don't actually have to do any development work, unlike google or apple who both actually do real development work for products after they've been sold. Despite that GoG and Steam seem to charge 30% anyway. I'm curious what you think the development model for companies that aren't just store fronts should be if they aren't able to make money from development, especially given they appear to be charging that same amount as those companies that aren't doing anything other than providing a store front? Maybe software updates should cost money again? Or you should only get one year of updates for a device? Maybe free apps should be banned as well? After all supporting those costs money but makes none? I'm genuinely curious how you think development should be paid for when 15-30% is too high for developers but fine for store fronts? |
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