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by sakjur 901 days ago
I hadn't thought of it like that, but I agree with you. The magic of good puzzle design lies partly in figuring it out yourself and feeling clever, and you miss out on that when reading the solution to the puzzle in a guide.

I absolutely loved what Phantom Hourglass and Spirit Tracks did with the hardware they had available to them in terms of game design. I'd love to see a remaster of Spirit Tracks, but I'm not sure it'd be possible to capture the cleverness of their controls (admittedly not always a good thing) and puzzles on the Switch?