|
I did a lot of design-to-developer handoff with InVision back in the day. It was great, perhaps you missed it. Before Figma multiplayer, it was a great way to formalize the handoff, starting from Sketch, structuring everything, selecting some boards, and then using Craft (I believe it was called) to upload things to InVision, and then have more discussion there. The devs never saw design files, just these cleanly structured handoffs. We could have conversations over details, etc. Worked well for the teams I was on. Now the constant sync'ing was a hassle, not as fluid as Figma but it was a lot more formalized then Figma where devs are always asking "is this ready to review". I didn't explore prototyping very much, which IMO is still a big unsolved problem for the industry. So, from me, cheers to InVision, yes times changed, sad they couldn't be a part of it, but their product was very awesome for me back in the day. PLUS, they had such a beautiful beautiful UI for their design exploration tool, everything was lightweight and contextual, it continues to inspire me to this day. |
Mine at the time was purely on prototyping and Axure / Framer met those needs at the time.
I don't know when Invision introduced the redlining features, but I remember our team used Zeplin.