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by claudiulodro
894 days ago
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I'm taking the opposite approach with my somewhat similar project Fantastic Dimensions[1]. I fundamentally don't believe the type of consumer that creates this sort of stuff will want to have AI do the heavy lifting for them. I'm focusing on making the building experience as intuitive and flow-state inducing as possible. These people are chasing the zen-like state of building and the sense of accomplishment that comes with hand-crafting an artistic vision, the end product is almost secondary. Minecraft or even your inspiration of The Sims would actually be super boring if the experience was just "AI build me a volcano" or "AI make me a cool living room". [1] https://fantasticdimensions.net/ |
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There is also a useful distinction between generative AI features of gameplay versus AI in aiding the creator (game dev) to make games. We do both, but they are driven by different user needs. For instance, for the former, there are AI powered characters which gives players a sense of spontaneity in the gameplay.