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by rroose 899 days ago
I think (or hope) it's some combination between using real code (such as Storybook) in combination with a GUI. This has the following benefits: - There is only source of truth and it's the code - People who can't code (most designers) can still build prototypes with available components - No (manual) synchronization between code a drawing tool (Figma, Penpot) needed

At the moment it looks like UXPin is going in this direction.

2 comments

Yep, I agree. And I agree that designers can't "code", but to be more specific, it's more that they shouldn't be implementing functionality. So if a designer is designing a calculator, and the calculator returns 1+1=3, then the designer is not liable for fixing it.

On the other hand, if by "writing code" we mean the literal act of writing something that both a human and a computer can understand, then that's a different question. Designers need to express nuance, and GUI tools are limited in their ability to handle complexity. There's a reason visual programming tools haven't overtaken code.

What I'm getting at is that there very well could be a "language" specifically tailored for UI/UX designers, that allows them to specify their design decisions for the presentational layer of the application. If you had such a language, you could create a toolchain on top of it, which produces real code for developers to consume however they wish.

I'm (slowly but steadily) working on this exact thing: https://matry.design