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by reitzensteinm
5165 days ago
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Look, if the guy wasn't taking money for it, I'd be completely supportive. Trying stuff, MVP, and all that. Great angle for a game, great way to get started. Clearly a smart go getter. But to use your analogy, the man has ordered 50 tables, not knowing they're likely to fall apart. The seller never revealed his lack of experience. At the end of it, we're just going to say caveat emptor? That just doesn't sit well with me. And I definitely agree with you that shipping stuff is #1, but I'm not sitting around idly by criticizing the work of makers. Every dollar I've made in the last 8 years has been from games, and only 2% of it or so from contract work. My own attempt at building a community around preorders has been more successful: http://www.underthegarden.com/ And I'd made 12 commercial games, some that set me up financially for years, before I felt comfortable being in a position to take peoples money before they've played the product. |
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This is almost the same fury we saw when YC announced they would fund Ideas. Although they are not the same, but YC really was ready to fund stuff which wasn't really into material existence. While many who had working stuff might not have got funded, many of them might have had good enough experience and skill building stuff. At the same time there might have been ideas from non tech founders.
Sounds strange ain't it? These days you can do a lot of things by just knowing how to discover things and be a little productive.
No wonder yesterday there was thread on software engineers hitting dead ends at 40. There is simply too much competition and tools are reducing the barrier to entry opening a flood gate of people looking to make money here.