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by jncfhnb
902 days ago
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Yeah I’m hearing that but it seems very much like you are selling art, an LLM character service, and some dev/packaging. I don’t think you’re going to reap much benefits from aggregating all these together. Feels like a shovelware machine. One of your homepage trending projects also used Star Trek IP. Like your value prop is description to game. Ok. But doesn’t that mean that if the description to game is too complicated that you’re going to be failing your value prop? Which is very likely to happen because you’re trying to instantiate something of great complexity? It really really feels to me like you’re selling some tooling. The art looks much better than the games. Selling devs art tooling might be more sensible even if the total imaginable market is much smaller. |
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The opportunity I am excited most about, and what Rosebud is focused on, is to increase the number of creators of games by many orders of magnitude. That is why we are leaning into an llm native approach for game dev. I also know that the current best models for code gen will be improved dramatically in the next few years and that will have have an even greater impact on the consumer behaviour of who gets to make games and who gets to build software in general. Building a platform around game creation, not just asset gen, will be able to absorb this impending tidal wave of change that I don’t think even incumbent developer tools like Unity or Unreal can address as fast as a startup such as ourselves. The entire game creation work flow is going to get much more intuitive, faster and ultimately be able to generate the quality of games to compete with AAA. Now it is not there, but soon it will be. The game genres we support may look more opinionated and constrained now (ai characters, RPGs, some 3D) but that’s the first step in being able to let our agent based code gen platform perform well in prod. We are making choices that allow us to absorb llm advances later and that generalize well once those improvements happen.
Also, on the IP point, once we let people monetize on the platform, we will be much more strict about what gets to be monetized (i.e only things where it’s ok from an IP point of view).