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by rezonant
904 days ago
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Unreal's original Hot Reload system is despised by Unreal developers, and it is a constant source of headaches for new developers using C++ with Unreal, as it can corrupt the (in memory, but also serialized and persistent) UObjects that your game relies on to run. Live++ ("Live Coding" in Unreal) can still cause these problems if you leave the Reinstancing option on. For anyone doing C++ in Unreal, please please please read this [1] and at the very least make sure to not use the older Hot Reload. [1] https://landelare.github.io/2023/01/07/cpp-speedrun.html#com... |
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