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by hesdeadjim
903 days ago
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So hard. As a programmer it’s so much easier to get deep in the tech and push off the ambiguous, frustrating, yet rewarding craft of designing content. I built half the content of a VR game I released a long while back with a friend, and the only thing that got me through it was listening to talks by John Cleese on the topic of creativity. My process could be summed up as: beat my head against a wall, make something okay-ish, get frustrated, try again and again, sleep on it, and eventually repeating that enough times results in awesome stuff. But I have a hard time calling it “fun” even with the luxury of 7 years of hindsight. |
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