Most new authors are subsidized by their day job. It’s a huge moment in an authors life when they start making money exclusively from writing. A moment most never get to.
Same deal with most board game designers. The vast majority are subsidized by their day job, and aren't ever going to make serious money from designing games.
I know a guy, for example, that worked two years in his spare time on one game, got picked up by a publisher, ended up in Barnes and Noble and was considered a success by the publisher (they even requested and released an expansion), and the guy got only $9,000 in royalties (with no advance) for all his efforts.
Pretty much the only people making enough money for it to be their sole form of income are either hired directly a publisher or are out there hustling constantly and signing like 8+ game designs a year, or have insanely cheap cost of living (one game designer mentioned how he made net income of $12k one year and was able to survive off that because they live super cheaply), or have somehow landed on a massive evergreen hit, like Azul or Carcassonne.
I know a guy, for example, that worked two years in his spare time on one game, got picked up by a publisher, ended up in Barnes and Noble and was considered a success by the publisher (they even requested and released an expansion), and the guy got only $9,000 in royalties (with no advance) for all his efforts.
Pretty much the only people making enough money for it to be their sole form of income are either hired directly a publisher or are out there hustling constantly and signing like 8+ game designs a year, or have insanely cheap cost of living (one game designer mentioned how he made net income of $12k one year and was able to survive off that because they live super cheaply), or have somehow landed on a massive evergreen hit, like Azul or Carcassonne.
[1] https://twitter.com/JPacCantin/status/1647455444884156417