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by gwervc
900 days ago
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WinRT is one of the biggest fail of Microsoft in the last decades. Instead of pushing for a multiplatform .NET implementation with a portable UI (Silverlight OOB was just that), or even running on most Windows versions, we got framework over framework (WinRT, UWP, WinUI) that are only compatible with the last version of Windows and don't bring value over WPF. |
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From the forced rewrites across Windows 8, 8.1 and 10, as the platform was maturing, the deprecation of C++/CX, replaced by less capable C++/WinRT (now in maintainance, while they are having fun in Rust/WinRT), deprecation of .NET Native without parity in Native AOT, no designer, and plenty of other broken stuff.
It was for this that WinDev kind of sabotaged Longhorn efforts, thanks very much.
Meanwhile Google shows what happens when everyone pushes into the same direction, even if it takes some growing pains (with lots of cash) to get there.