| >> The 2011 co-op twin-stick shooting action game Renegade Ops was the first time I encountered a system which varies the screen layout in multiplayer based on the relative position on the players in world space. > the LEGO series had some interesting approaches to dealing with this Indeed, LEGO Indiana Jones (2008) for sure had it on 360, but IIRC LEGO Star Wars I (2005) and II (2006) did not. Here it is on The Force Awakens https://www.youtube.com/watch?v=T04B2coSN0Y In some ways, it was awesome, in others, it was terrible! - When the viewpoints are very close but still split, things from both views are only slightly offset which gave some weird effect like stereoscopic stuff. Visible at 0:07, 0:11, 2:05 in the SW video above. - FOV is more or less fixed, so on a 16:9 screen with a fixed FOV you get either fixed wide FOV for a vertical-ish split (nice) but also for horizontal-ish (everything is super small), at the cost of a fisheyesque warp; OR you get fixed narrow FOV and you can't see much left-right on vertical-ish split nor up-down on horizontal-ish. Overall the combination of both made the games extremely headache inducing for me. > IIRC LEGO Marvel Super Heroes gave players control of their camera when in the open world Here one can see the open world sections with the POV control, non-dynamic split screen: https://www.youtube.com/watch?v=KLRDzNy0t2g |
https://youtu.be/SPQXmZR7JWo?feature=shared (From about 2:30)
Now get off my lawn.