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by oz_1123
903 days ago
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I found this part not well covered in the article too. But to your question, ray tracing starts fromt the camera. Typically you define the direction of a ray for each pixel, and that ray will bounce around to calculate a final color, and that color will be rendered as the color for that pixel. My assumption is that the shared scene and shaders might play a role here, although the direction of the rays will still vary. |
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