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by gurkendoktor 5163 days ago
I think the most common use case for blocks in C++ are functional-ish STL algorithms, unlike C blocks, which were built for async operations. In that use case, they absolutely shine - since they don't outlive their parent scope, no memory management is necessary, they can be inlined and ideally add no overhead. I think this easily outweighs the cases where you need slow shared pointers.