Hacker News new | ask | show | jobs
by Retric 902 days ago
It’s not just a software problem, you also need to know how the earth is being deformed which is far more difficult than you might think.
1 comments

Not necessarily. Place a grid of receivers in fixed locations and observe their reported position. That grid is then the transform you need between the map when they were placed and the current state of the globe.

A question would be how many you need, but these movements are on a large scale and receivers are dirt cheap.

A low resolution grid is cheap, but having enough censors for local accuracy is expensive because fault lines are so complicated:

https://strangesounds.org/wp-content/uploads/2014/09/earthqu...

What you really want is censers placed based on the underlying geology rather than a grid and then to combine that with a model of the geology.

Whether it is a grid or a selectively placed point cloud was not the point. Either way you end up with a mesh you can use for a relatively simple warp.

Granted, using it as input for a model might be more accurate, but also more complex. The simple warp might be enough to get within reasonable mapping tolerances though, while simultaneously revealing which areas are in most need of update.

The wider point was you assumed it was easy because you didn’t understand the underlying complexity. GIS is a surprisingly deep rabbit hole once you start digging into the specifics.

Apply corrections on the device and Google Maps may want to use a more accurate model which then requires undoing the first correction before applying the second etc.

*sensors