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by wildermuthn
895 days ago
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Many years ago, I recall a demo of someone walking around a very large field in VR, but there was an algorithm to gently curve a person who thought they were walking in a straight line, so as to give the illusion of unlimited space to walk around in. Similar thing happening here, with the exception that the person doesn’t feel like they are moving, and might get nauseated. With MR, and a decent sized house, I think you could perhaps programmatically create VR landscapes/levels that give the illusion of endless-walking while simply guiding you around your limited play area. That would be pretty cool, and I could see working well with games that had an indoor setting, especially if you added virtual elevators to get you to do a 180 in a natural way. Maybe add in a teleportation system like Portal, and you’ve got the recipe for exploring what feels like immense areas all from a small home. |
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