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by arendtio
907 days ago
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They are not, but both are symptoms of a consumer-disrespecting mindset. - DRM does not serve the consumer, but the producer. - Anti-cheat only serves the consumer if it is well-designed. However, if someone is able to design a game (technically) well, anti-cheat is unnecessary. And if someone cannot design a game, their anti-cheat is often a disservice to the consumer. I don't like either DRM or anti-cheat solutions, not because I am not willing to pay the producers, but because I have been burned too many times by dysfunctional solutions. |
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That silly "speed of light" thing? Just design better.