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by pixelpoet 905 days ago
It's just normal old raycasting through a voxel grid a la Amanatides and Woo: http://www.cse.yorku.ca/~amana/research/grid.pdf https://github.com/cgyurgyik/fast-voxel-traversal-algorithm/...

Casting the rays from the camera will be nice and coherent, plus you probably get much better and easier shadowing using ray casts compared to shadow maps.

1 comments

How does it handle dynamic scenes? The work by the OP looked like it took an update to the VAO/VBO if the chunk changed. What's the cost of rebuilding the acceleration structure here if the scene is updated?