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by bun_terminator
906 days ago
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I'm not a professional graphics programmer, but I dabble in it occasionally and hang out in GP communities. It's fascinating to see the wealth of voxel engines being written. Minecraft really had a massive cultural impact on the tech scene. Or maybe it's just that voxels are a particularly good target for various optimization techniques. Interesting either way! For the author: Any particular reason you don't seem to be using DSA in your OpenGL code? ie glNamedBufferData() and friends. I found it the single thing that transforms OpenGL into something very user-friendly. |
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