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by chatmasta
905 days ago
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Maybe WoW didn't run on Microservices, but you can bet the project was divided into a bunch of different fiefdoms. Just they were separated at the interface level rather than the network level. Same concept though. Ultimately if you've got different teams working simultaneously, they should be working on non-conflicting features. Microservice is just one architecture that develops within this constraint. You'll never get anywhere if everyone is working on the same interfaces with no separation of concerns. So where should the separation emerge, if not along the same lines as the existing IRL separation? Conway's law is not a coincidence; it's an inevitability... |
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The worst projects I've worked on (including my current one) had components where people "owned" them. They fight against outside input and treat "their" part as a little kingdom that they rule. It's worse in almost every way.
Obviously there are limits - at some point your project is big enough that you have to have some specialist individuals and teams, but it's wise to avoid that as much as possible.