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by GuB-42
910 days ago
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I actually how people do purposefully non-random randomness more interesting. Like in this article. Video games are known to cheat a lot, usually in the player's favor. The Tetris randomizer for instance is well documented. Early games drew pieces truly randomly, but now, the standard is to draw randomly from a bag of all 7 pieces until it is empty, then repeat, limiting flood and draught. Along the way, other algorithms have been used with the same purpose. But sometimes, even the numbers are fake, for example, a 95% success rate may be closer to 99% in reality because it matches more closely what players feel 95% should be like. |
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