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by roygbiv2
908 days ago
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So you want the unsupported, unmanaged, not monitored game server - that will get hacked - access to the credentials database that holds emails, password, names, addresses and possibly payment details? You also want users to contact the the OS devs when their old, unmanaged, not updated game no longer works? Or you want the users not to install important security updates because they want to play one old game? None of what you've said really makes sense in the the enterprise IT world. AS it's already been previously stated to you, you can't just spin up a VM and host your game on it, it just doesn't work like that. There are plenty of valid reasons for that in the thread already. |
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> Or you want the users not to install important security updates because they want to play one old game?
If the OS vendor is releasing patches that break user programs, then yes. This anti-customer attitude of move fast and break (other people's) things (without their consent) needs to die.
Historically, games were designed so that you very much could just spin up a VM and host it. Has that competence been lost? I'm not seeing why things aren't designed to continue working. It's not difficult to do.