Something to keep in mind is that modern consoles do deliver many games in 60fps (and some in 120fps), while many PC gamers are targeting even higher frame rates that have diminishing returns and possibly aren’t even compatible with living room TVs that rarely exceed 60Hz and never (to my knowledge) exceed 120Hz.
When it comes to the typical 1080p resolution target, it’s really easy to hit 60FPS with very mediocre hardware in most current AAA games without sacrificing much if any visual fidelity. Owning a PC might give you the ability to bump the resolution or turn on inefficient enhancements like ray tracing, but someone sitting on a couch playing on a 60Hz $350 Costco TV isn’t going to experience a difference.
As an example, with the Cyberpunk Phantom Liberty benchmark, you’ll hit 60FPS average at 1080p Ultra settings (ray tracing off) with previous-generation mid-range hardware like the RTX 3060 or RX 6600. And of course this is without doing a single bit of console-specific optimization.
Shooter and esports examples like Call of Duty and Overwatch 2 are designed to be frame rate optimized and easily deliver a 120fps experience on modern consoles.
What consoles can do beautifully is give you a solid 75-100% of the “graphical fidelity to the casual observer” while being far weaker than a more expensive PC.
The console market isn’t really like the early 2000s where a crunchy 30fps was a more common expectation.
"5x the power on PC should give you 3x the performance" isn't exactly broscience, and while it's not sourced neither was the claim they're responding to.
When it comes to the typical 1080p resolution target, it’s really easy to hit 60FPS with very mediocre hardware in most current AAA games without sacrificing much if any visual fidelity. Owning a PC might give you the ability to bump the resolution or turn on inefficient enhancements like ray tracing, but someone sitting on a couch playing on a 60Hz $350 Costco TV isn’t going to experience a difference.
As an example, with the Cyberpunk Phantom Liberty benchmark, you’ll hit 60FPS average at 1080p Ultra settings (ray tracing off) with previous-generation mid-range hardware like the RTX 3060 or RX 6600. And of course this is without doing a single bit of console-specific optimization.
Shooter and esports examples like Call of Duty and Overwatch 2 are designed to be frame rate optimized and easily deliver a 120fps experience on modern consoles.
What consoles can do beautifully is give you a solid 75-100% of the “graphical fidelity to the casual observer” while being far weaker than a more expensive PC.
The console market isn’t really like the early 2000s where a crunchy 30fps was a more common expectation.