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by pbhjpbhj
906 days ago
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>We need a good balance between pirates and merchants. I disagree. We need sensible copyright terms of certainly no more than the patent terms (20 years) and probably a default of half-that. We need to remove closed distribution if we want market forces to act -- by which I mean all distribution services can offer a work (maybe after 1 or 2 years of exclusive use) provided they pay the copyright holder the fee set. No copyright unless a work can enter the public domain. So, creators need to deposit DRM free copies, or have no DRM. Sellers need to ensure games have server code available, or no copyright. We don't need to support copyright infringement, we need to be serious about the public domain and ensure the system works for the demos. These are of course my own views, independent of my employment. |
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Copyright said "let's force everyone to pretend this non-scarce item is scarce, so we have a way charge a non-zero price and recoup costs." It allowed us to continue to use market-economics tools, because we couldn't think of anything better. However, it also creates an ugly and immoral distortion of how we handle the precious commodity of knowledge, and ends up creating only a few winners at the expense of everyone else in society.
But it's by far not the only way to answer that question. Why not bail on using the market at all? Massively expand the public funding for creative works. Hire armies of software developers and artists to earn a decent wage creating, and we'd probably still spend less overall because we could eliminate the opportunity for a few short-tail bazillionaires and the parasitic industries parceling out "rights".