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by flohofwoe
904 days ago
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The main time killer in day-to-day work on such big projects is usually the linker step, which is terribly slow with the MSVC linker and doesn't benefit from incremental or distributed compilation (not sure though how much the MSVC linker has improved in the last 5 years or so). |
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Large code bases built and linked with open source toolchains have solved this with, for example, thinlto. And by "large" I mean orders of magnitude larger than the mentioned game.