I haven’t done any objective tests but I frequently run Windows 11 on ARM via Parallels on macOS and - it’s kinda insane (subjectively) how fast it is. Emulated x86 code is pretty fast there as well - I can easily get a solid 60 FPS on some x86 steam games as well.
Isn't the point of electron to be cross platform? (I get a company may have not released an ARM build or wherever, but seems an odd choice for emulated performance comparison)
I don’t have a good list of which games I validated in parallels and which I didn’t (since I’ve stopped gaming for the last 6 months or so).
And I do heavily play boomer shooters so it’s likely I was impressed by performance of less demanding games.
Doom Eternal is one AAA game I definitely would want to play in Parallels but can’t because the Vulkan version is not new enough. I’m confident though that Microsoft could bring these APIs up-to-date on an “ARM PC” though, if it has capable 3D hardware.