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by flohofwoe
907 days ago
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We've been around 1mloc for the Drakensang single player and MMO games, and that was 15..5 years ago, with a relatively small team (up to 20 programmers), and budget-wise far away from what's considered an AAA production. While I wouldn't want to work on a 10mloc C++ code base either, it sounds totally realistic to me. |
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