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by cepacked
911 days ago
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Lately I've been under the extreme temptation to rewrite my game engine in Rust. I crave the ergonomy of rust development. I use Rust at my job (not game dev) and it sucks to switch back to C++ for my side projects But I resist for the moment, because I fear it won't be easy as I predict and it would delay my projects. I already started using this list of features and refactored most of my code for c++20. I hope C++ will continue on that path and catch up Rust. But there are still so many things missing In the meantime I refactor little by little my C++ projects to be "rust ready": hierchical ownership, data oriented with minimalist oop. So the day I can't resist no more I will be able to quickly rewrite it in Rust |
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