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by whateveracct 911 days ago
GPL'd source is an intriguing prospect to me. I'd BSD or MIT the libraries, engine, and other building blocks. But the games .. GPL feels right. With the assets being copyright probably?
1 comments

Why not GPL the building blocks if you want the end product to be GPL'd as well?
If you want to make new works that are not GPLd, not GPLing the building blocks would let you do that.

Alternatively, you could LGPL the building blocks, still allow the end products to not need to be GPLd, but require development on the building blocks to be open sourced.

GPL + a copyright assignment agreement also works (because the copyright holder can issue any sort of license he pleases in addition to GPL)
Sven doesn’t care about contributing his changes back to your tree and does not assign you copyright. GPL is fine for Sven. Ingrid can use Sven’s GPL changes because she’ll use that license too. You want to dual licence, you can’t use Sven or Ingrid code.

Copyright assignment + gpl so you can charge for a different licence too only works if nobody wants to fork. Doubt that’s the case for this sort of thing.

Because I don't care what license other people release their games with.