|
|
|
|
|
by ChainOfFools
906 days ago
|
|
consider how the same sentiment sounds stated in the inverse. even the most generous formulations, something like: "not every day is enjoyable when I don't have a game to be into," could pass for the opening sentence of a dystopian novel. I'm reminded mostly of schopenhauer's remark that reading is simply the replaying of another's thoughts, and video games, especially scripted RPGs, extend this notion of "replaying" to its dismal conclusion. |
|
And as it turns out, replaying someone else’s thoughts can be highly rewarding. It transmits ideas and satiates the brain’s need for new information. It helps ideas spread, and can fundamentally alter the direction of one’s life.
Another way to look at this is that the words are a form of program that configures your brain. The act of reading changes the reader. What you choose to read will modulate this change. Characterizing reading as simply replaying thoughts really misses what’s happening, which is a fascinating transmission of information between biological animals who invented a word game complex enough for us to enable us to dismiss it as “replaying thoughts”. And for sake of argument, let’s say it’s just replaying thoughts. That’s pretty interesting/incredible on its own.
Video games usually scratch a different kind of itch. They provide challenging tasks in a structured environment with a clear feedback loop that indicates progress. The ones that include dialogue options layer on an additional level of interactivity/feedback.
What it unclear is why this notion has or must have a dismal conclusion.