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by duskwuff
911 days ago
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The most common benchmarks (e.g. flame_sla 10k) overstate the performance of the X3D processors. They're great at running benchmarks on smaller maps whose working set fits entirely into L3 cache, but they're also overkill for that -- being able to run benchmarks at 300+ UPS hardly matters when you only need 60 for realtime. The gap closes quite a bit on larger maps. |
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