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by interpol_p
905 days ago
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It really depends on your definition of "winning." My partner and I decided to make a small game together back in 2020, release it, and maintain it. "Winning" for me meant that it should earn $500 per year and have regular players who got the same joy from it that we got from making it. It was a really modest goal We kept working on it over the last three years. It has just been slowly, but consistently getting better, with more players. Now it's earning $500/month There's always the fantasy and the lure of building something that goes viral and becomes a sensation overnight, but there's something to be said for slow-and-steady, consistency, and doing something joyful! |
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The OP however considered their effort a failure, because they aimed at making something that would be a successful business venture (they are not clear about this, but one can read between the lines).