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by jholman
903 days ago
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How is this better than deepcopying? Deserializing requires paying all the same costs as deepcopying, both in terms of compute time and in terms of memory usage, but it also incurs the extra costs of parsing. I'm not saying that there wouldn't be benefits to having a serializer for their gamestate (because there would surely be benefits), but I just cannot understand this as an alternative for the problem they described. |
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