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by posting_mess
905 days ago
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What's your motivation for building a new engine? Seems like you've built in some really specific things (from the README); - Weapon system (melee & projectile) - Shops - Client-side predicted projectile + unit movement - ETC Why did you decide to bake those into the engine instead of "copyable" plug-ins? Of course lots of games dont need these things - is this a game engine? or is this a FPS/RPG/Else game engine? I dont hate on tech, but im still left asking "why"? What's it for? Why would I use this over "Three.js" and my own server? :) (I ask only to get your take) |
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I believe that there's an inverse correlation between ease-of-use and level-of-customization. We chose the former to address the gap between casual game devs and multiplayer games which are known to be difficult to build.