The selling point is described quite well under "The Pitch" section of the README.
Unlike most other toolkits, this one doesn't actually handle its own rendering/contexts. It outputs the low-level vertex buffers and textures that you can pull into your own graphics pipeline. Which means you can integrate it into any sort of 3d application or backend that you want.
Unlike most other toolkits, this one doesn't actually handle its own rendering/contexts. It outputs the low-level vertex buffers and textures that you can pull into your own graphics pipeline. Which means you can integrate it into any sort of 3d application or backend that you want.