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by DeathArrow
913 days ago
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You want a game where searching large amounts of data, computing moves and calculating probabilities fast doesn't help. Maybe some randomness will help, but might not be enough. My ideea is that bots can't win in the real world economy, no fund driven solely by algorithms can win more than funds driven by humans. So if we can find a game modeled like the economy, where nothing is random but many things are uncertain, then it might be harder for the software to win. |
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But yes, I think you're right that you'd need a game where crunching a lot of numbers really fast doesn't give you an advantage. For instance, if the state space of the game is so big that number crunching is useless, and other approaches like AI style pattern matching (used IIRC by Alpha-Go?) don't work either.
Though ultimately, what is the uniquely human trait that would allow a human to beat an AI? Can you make a game that depends on that? Is there even such a thing?