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by zztop44 906 days ago
This was a problem in 3 and 3.5 era too and was only exacerbated by the rise of forums and wikis. I don’t think it’s possible to release one-size-fits-all-the-crap-that’s-out-there campaigns that are going to be actually interesting. At some point the DMs job is to make decisions about what fits and what doesn’t, and to help cultivate a culture of collaborative storytelling.
1 comments

Yes, 100%. I DMed during the 3 and 3.5 era, and the “bullshit player option supplements” were a major problem. Players want to ask for the most out of pocket stuff they pick up from the splatbooks. It was beyond difficult to build a coherent party of players when everyone was using radically different concepts to build their characters. Game balance went out the window. 3 and 3.5 had terrible game balance to begin with, but once you bring in books like Exalted Deeds, it was even worse.

4E fixed a ton of problems here. Character classes were much more balanced and there were not many supplements with new classes and options—partly because it takes a ton of effort to make a new 4E class.

Game balance in 3rd Edition was gone from the PHB onwards, out of like top 5-7 most broken classes in the game, 3 were in the PHB (Wizard, Cleric, Druid). A lot of stuff people consider broken (eg. Tome of Battle) isn't even really a power level boost for melee classes, just lets them in on the same move action + interesting option playstyle casters were doing since release (just at a much lower power level) vs. charge-> full attack full attack.

Not to say there wasn't broken shit in splats, but like half of broken nonsense was Core to begin with.

Yeah, core 3 and 3.5 was broken. You want to make an overpowered character? Play a straight cleric, but don’t bother healing the rest of the party. I have no desire to replay those editions.
I DM'd during the 2nd edition era, and yeah... Some player's option supplements had decent things going for them. Others were pure munchkin galore (looking at you, Bard's handbook).