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by pixelpoet
916 days ago
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> For a very long time Apple's platforms were the only ones with a proper OpenCL support I'm curious about this, since I never had a problem with OpenCL on Intel, AMD, Nvidia and am pretty sure I did with Apple in the beginning. Shipping two commercial OpenCL apps since 2010 (and they still work excellently on all of them). |
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Yeah, it was mostly printf debugging, I imagine.
The drivers apparently not always that good, specially in regards to OpenCL 2.x.
Then there was zero support on Android, with Google pushing Renderscript instead.