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by tsimionescu 912 days ago
Well, what do you expect std::vector<T>::at() to do if the index is out of bounds and it can't throw exceptions? Or std::vector<T>::push_back() if it can't reallocate to a larger size?

These are just some obvious cases. Not to mention that any use of operator new is UB if memory allocation fails and the system can't throw exceptions.

1 comments

Well, my hope was that we'd have a guarantee that the program is in fact just going to terminate, and the process is going to die.

That's probably not great and might leave data in a bad shape, but it seems better than "undefined behavior" aka no guarantees whatsoever, no?

In principle, I would agree with you, but the biggest problem is that the whole C++ ecosystem works the opposite way.

The main reason people use C++ over safer languages like Java is performance (memory, CPU speed, real-time constarints etc). And C++ the language is designed for performance, but only with an expectation of a very powerful optimizing compiler. Most C++ std classes are extraordinarily slow and inefficient if compiled without optimizations - certainly much slower than Java for example.

So, C++ is not really C++ without aggressive optimizing compilers. And one of the biggest tools that compiler writers have found to squeeze performance out of C++ code is relying on UB not to happen. That essentially gives the optimizer some ability to reason locally about global behavior: "if that value were nullptr, this would be UB, so that value can't be nullptr so this check is not necessary". And this often extends to the well defined semantics of standard library classes outside their actual implementation - which rely on exceptions.

So, to get defined behavior out of the std classes in the absence of exceptions, either you disable many optimizations entirely, or you carefully write the optimizer to have different logic based on the no-exceptions flag. But, all C++ comittee members and C++ compiler writers believe exceptions are The Right Way, for every situation. So getting them to do quite a lot of work to support someone doing the wrong thing would be very hard.

In safety critical embedded systems there is no such thing as "program just terminating". The program is the only software that is running on your device, and you need to degrade execution to some safe state no matter what. Every error should be processed, ideally right where it occurred (so I am not a great fan of exceptions either).
Exactly. So you don't want `at()` either, you want a sane interface that would return an Option<T> for you to handle as you wish.
At() with exceptions support is pretty much equivalent with a method returning an Option<T>. More precisely, it gives a superset of the functionality of returning Option<T>. If you declare the call site noexcept(), you should even get some compiler checking to make sure you handle the exception.
> If you declare the call site noexcept(), you should even get some compiler checking to make sure you handle the exception.

What compiler does it? At least g++ does not. It is not what specification dictates either.

I can't see how it is a superset either. If the library returns an Option, the calling code can process it as it please, including throwing an exception. On the other hand, if the library only indicates error by throwing an exception, it cannot work with the caller that is built with exceptions disabled.

Oops, you're right, the whole point of noexcept is to promise to the compiler that you know in practice exceptions can't happen, I got confused...

Otherwise, I should point out I explicitly said "at() with exception support enabled". It's also important the ability to disable exceptions is not a feature of C++, the C++ specs assume exceptions work (just like the Java or C# or Go specs). It is a feature of certain C++ implementations that they suport this mode, just like they support other non-standard features (compiler intrinsics, various #pragmas, etc).